Cribbage network game

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jns49
Posts: 5
Joined: Jan 13, 2014

Cribbage network game

Post by jns49 »

Aidan, still unable to connect second player. Fails to connect on both Invite and Join. Have changed port numbers on one player, still doesn't work. Also on Invite, there's no indication on the player being invited that he is being invited. Jns49
User avatar
Aidan
Posts: 501
Joined: Jan 17, 2009

Re: Cribbage network game

Post by Aidan »

The player being invited does not get notified until a connection has been established first, so I presume that's what's going wrong.

Connections work for most people/situations, but still some will still have problems. See the this page for all help available at the moment.
Aidan
GrassGames.com
jns49
Posts: 5
Joined: Jan 13, 2014

Re: Cribbage network game

Post by jns49 »

Aidan, I've tried all this, changed ports, etc etc. some instructions not relevant to iPads. Stupid thing is it worked the first game we played after first new iPad release. We've played this game for many times over the last year on the old version and love it - this is a huge disappointment and frustration. You have to think of something better than "May not work for some users!". Going on hols now WITHOUT CRIBBAGE! Let's hope you've fixed it by the time we return!
jns49
Posts: 5
Joined: Jan 13, 2014

Re: Cribbage network game

Post by jns49 »

Aidan,

After the initial period of "unable to connect" it all started working a treat. But that only lasted about 10 days. Haven't been able to connect for two weeks now, tried all the forum stuff, not much use as I use iPad. Really frustrating, as we love crib and think your programme is great, when it works.

J
jns49
Posts: 5
Joined: Jan 13, 2014

Re: Cribbage network game

Post by jns49 »

Hi, Aidan,

Having continually failed to get connected I decided to give you up and shop around. Problem with that is that your cribbage is the best by a long way. Nothing comes near it - so I have decided to try again to get our network game connected.

I tried the Static IP Address tip - to no avail.

We're on ipads so the Mac and Portmap stuff doesn't help.

I've tried changing the port numbers again to no avail.

THEN !! It occurred to me that the problem might be because both players are on the same home network and using the same router. So I connected one ipad to the internet through my phone hotspot - AND IT WORKED !!

So is this the problem all along? (although you'll know from my thread that it worked fine for months before the big release in the summer). It seems to me that lots of people would want to use the game like we do - in the same house. So we can play in the kitchen, dining room, or even in bed!! So if this is the problem, could there be a connection option (like the Private Room option) when both devices are on the same network. That would save all that router stuff and internet traffic.

John
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Aidan
Posts: 501
Joined: Jan 17, 2009

Re: Cribbage network game

Post by Aidan »

John, LAN (local network - all on some router) games should work fine - they do for me here. Can you go back to trying to setting up a network game on the LAN and send me the logs for both the person creating the game and the person trying to join. The logs can be easily accessed and copied from the "About" screen within the game. Just post there here in the forums and I'll remove them later. Thanks...
Aidan
GrassGames.com
LarryLLutz
Posts: 1
Joined: Nov 23, 2021

Re: Cribbage network game

Post by LarryLLutz »

We are having similar difficulties with starting a network game. The most frustrating part is that we got it to work at one location on Monday and again on Thursday, and could NOT get it to work at a different location on Wednesday or today (Friday).

We are on iPhones and I set one to WiFi and the other to Data (cell service, WiFi off) since I read in an earlier post there could be issues with being on the same LAN.

As your other posters have said, your app is far superior to everything else out there and when the network game works it’s great, so that’s why it’s so frustrating to be here on holidays and unable to use the network feature…or rather, only use it sporadically.

Idk what the difference is between locations. I can only surmise that the WiFi (or cell) signal might be weaker in the location where it does not work.

I copied the Logs from “About” in the app and pasted them below if that will help you troubleshoot.

Thanks for your help!

Larry Lutz


Log entries for GrassGames' Cribbage version 4.200 [iPhone, 21/11/2025 11:05]

--- LOGS REMOVED ---
: Game:NCT:Lobby > Ending game.
: Game:NCT:Lobby > Disconnecting host peer
: Game:NCT:MpS > Sending players details (status = 1)
: Game:NCT:MpS > Sending PLAYERS_DETAILS message (size: 2 (2))
: Game:NCT:MpS > Sending players details (status = 1)
: Game:NCT:MpS > Sending PLAYERS_DETAILS message (size: 2 (2))
: Game:NCT:Lobby > Got PEER_JOIN from 2>30090.
: Game:NCT:Lobby > Sending JOIN_FORWARD messages (A).
: Game:NCT:MpS > Received PLAYER_DETAILS for player 0 [1:30090 st:1].
: Game:NCT:MpS > Received PLAYER_DETAILS for player 0 [1:30090 st:1].
: Game:NCT: Tick> Connection attempt failed [100.78.143.191|4053] [UNASSIGNED_RAKNET_GUID].
: Game:NCT:Lobby > Need to update games list.
: Game:NCT:MpS > Received PLAYER_DETAILS for player 1 [2:30090 st:1].
: Game:NCT:Lobby > Updating games list...
: Game:NCT:Lobby > Sending LOBBY_GET_GAMES_LIST message to GGS (1:30090)
: Game:NCT:Lobby > Got 0 (of 0) games in games list.
: Game:NCT:Lobby > Need to update games list.
: Game:NCT:Lobby > Updating games list...
: Game:NCT:Lobby > Sending LOBBY_GET_GAMES_LIST message to GGS (1:30090)
: Game:NCT:MpS > Received PLAYER_DETAILS for player 1 [2:30090 st:2].
: Game:NCT:Lobby > Lobby game 0 [Standard, 67, 1]:
: Game:NCT:Lobby > Player 0: 2>30090 1 [3064850527858704585]
: Game:NCT:Lobby > Got 1 (of 1) games in games list.
: Game:NCT:Lobby > (Join1) Got join request [fh:1,in:0].
: Game:NCT:Lobby > (Join1) Created join client 0 for opp 1 (game creator: 1)
* Game:NCT:Lobby > JoinClient 0 > -----------------
: Game:NCT:Lobby > JoinClient 0 > Starting searches
* Game:NCT:Lobby > JoinClient 0 > -----------------
: Game:NCT:Lobby > Got PEER_JOIN from 2>30090.
: Game:NCT:Lobby > Sending JOIN_FORWARD messages (A).
: Game:NCT:Lobby > JoinClient 0 > Skipping NatPT Search.
: Game:NCT:Lobby > JoinClient 0 > Skipping LAN Search.
* Game:NCT:Lobby > JoinClient 0 > ---
: Game:NCT:Lobby > JoinClient 0 > Searching LPub A [100.78.143.191:43311]
* Game:NCT:Lobby > JoinClient 0 > ---
: Game:NCT:Lobby > JoinClient 0 > Starting LPub A Search.
: Game:NCT:Lobby > JoinClient 0 > Searching LPub A [ST:3]
: Game:NCT:Lobby > JoinClient 0 > Trying to join [3] ...
: Game:NCT:Lobby > JoinClient 0 > Sending JOIN_FORWARD messages (B).
: Game:NCT:Lobby > JoinClient 0 > Trying to join [3] ...
: Game:NCT:Lobby > Got PEER_JOIN from 2>30090.
: Game:NCT:Lobby > Sending JOIN_FORWARD messages (A).
: Game:NCT:Lobby > JoinClient 0 > Searching LPub A [ST:3]
: Game:NCT:Lobby > JoinClient 0 > Trying to join [3] ...
: Game:NCT:Lobby > JoinClient 0 > Sending JOIN_FORWARD messages (B).
: Game:NCT:Lobby > JoinClient 0 > Trying to join [3] ...
: Game:NCT:Lobby > JoinClient 0 > Searching LPub A [ST:3]
: Game:NCT:Lobby > JoinClient 0 > Trying to join [3] ...
: Game:NCT:Lobby > Got PEER_JOIN from 2>30090.
: Game:NCT:Lobby > Sending JOIN_FORWARD messages (A).
: Game:NCT:Lobby > JoinClient 0 > Sending JOIN_FORWARD messages (B).
: Game:NCT:Lobby > JoinClient 0 > Trying to join [3] ...
: Game:NCT:Lobby > JoinClient 0 > Searching LPub A [ST:3]
: Game:NCT:Lobby > JoinClient 0 > Trying to join [3] ...
: Game:NCT:Lobby > JoinClient 0 > Sending JOIN_FORWARD messages (B).
: Game:NCT:Lobby > JoinClient 0 > Trying to join [3] ...
: Game:NCT:Lobby > JoinClient 0 > Searching LPub A [ST:3]
: Game:NCT:Lobby > JoinClient 0 > Trying to join [3] ...
: Game:NCT:Lobby > JoinClient 0 > Sending JOIN_FORWARD messages (B).
: Game:NCT:Lobby > JoinClient 0 > Trying to join [3] ...
: Game:NCT:Lobby > JoinClient 0 > Searching LPub A [ST:3]
: Game:NCT:Lobby > JoinClient 0 > Trying to join [3] ...
: Game:NCT:Lobby > JoinClient 0 > Sending JOIN_FORWARD messages (B).
: Game:NCT:Lobby > JoinClient 0 > Trying to join [3] ...
: Game:NCT:Lobby > JoinClient 0 > Searching LPub A [ST:3]
: Game:NCT:Lobby > JoinClient 0 > Trying to join [3] ...
: Game:NCT:Lobby > JoinClient 0 > Sending JOIN_FORWARD messages (B).
: Game:NCT: Tick> Connection attempt failed [100.78.143.191|43311] [UNASSIGNED_RAKNET_GUID].
: Game:NCT:Lobby > JoinClient 0 > Trying to join [3] ...
: Game:NCT:Lobby > JoinClient 0 > Searching LPub A [ST:3]
: Game:NCT:Lobby > Got PEER_JOIN from 2>30090.
: Game:NCT:Lobby > Sending JOIN_FORWARD messages (A).
: Game:NCT:Lobby > JoinClient 0 > Trying to join [3] ...
: Game:NCT:Lobby > JoinClient 0 > Sending JOIN_FORWARD messages (B).
: Game:NCT:Lobby > JoinClient 0 > Trying to join [3] ...
: Game:NCT:Lobby > JoinClient 0 > LPub A timeout.
: Game:NCT:Lobby > JoinClient 0 > Could not connect.
: Game:NCT:Lobby > JoinClient 0 > Skipping EPub A Search.
: Game:NCT:Lobby > JoinClient 0 > Skipping Net A Search.
* Game:NCT:Lobby > JoinClient 0 > ---
: Game:NCT:Lobby > JoinClient 0 > Searching Stun A [174.202.2.54:4053]
* Game:NCT:Lobby > JoinClient 0 > ---
: Game:NCT:Lobby > JoinClient 0 > Starting Stun A Search.
: Game:NCT:Lobby > JoinClient 0 > Searching Stun A [ST:3]
: Game:NCT:Lobby > JoinClient 0 > Trying to join [3] ...
: Game:NCT:Lobby > Got PEER_JOIN from 2>30090.
: Game:NCT:Lobby > Sending JOIN_FORWARD messages (A).
: Game:NCT:Lobby > JoinClient 0 > Sending JOIN_FORWARD messages (B).
: Game:NCT:Lobby > JoinClient 0 > Trying to join [3] ...
: Game:NCT:Lobby > JoinClient 0 > Searching Stun A [ST:3]
: Game:NCT:Lobby > JoinClient 0 > Trying to join [3] ...
: Game:NCT:Lobby > Got PEER_JOIN from 2>30090.
: Game:NCT:Lobby > Sending JOIN_FORWARD messages (A).
: Game:NCT:Lobby > JoinClient 0 > Sending JOIN_FORWARD messages (B).
: Game:NCT:Lobby > JoinClient 0 > Trying to join [3] ...
: Game:NCT:Lobby > JoinClient 0 > Searching Stun A [ST:3]
: Game:NCT:Lobby > JoinClient 0 > Trying to join [3] ...
: Game:NCT:Lobby > Got PEER_JOIN from 2>30090.
: Game:NCT:Lobby > Sending JOIN_FORWARD messages (A).
: Game:NCT:Lobby > JoinClient 0 > Sending JOIN_FORWARD messages (B).
: Game:NCT:Lobby > JoinClient 0 > Trying to join [3] ...
: Game:NCT:Lobby > JoinClient 0 > Searching Stun A [ST:3]
: Game:NCT:Lobby > JoinClient 0 > Trying to join [3] ...
: Game:NCT:Lobby > Got PEER_JOIN from 2>30090.
: Game:NCT:Lobby > Sending JOIN_FORWARD messages (A).
: Game:NCT:Lobby > JoinClient 0 > Sending JOIN_FORWARD messages (B).
: Game:NCT:Lobby > JoinClient 0 > Trying to join [3] ...
: Game:NCT:Lobby > JoinClient 0 > Searching Stun A [ST:3]
: Game:NCT:Lobby > JoinClient 0 > Trying to join [3] ...
: Game:NCT:Lobby > Got PEER_JOIN from 2>30090.
: Game:NCT:Lobby > Sending JOIN_FORWARD messages (A).
: Game:NCT:Lobby > JoinClient 0 > Sending JOIN_FORWARD messages (B).
: Game:NCT:Lobby > JoinClient 0 > Trying to join [3] ...
: Game:NCT:Lobby > JoinClient 0 > Searching Stun A [ST:3]
: Game:NCT:Lobby > JoinClient 0 > Trying to join [3] ...
: Game:NCT:Lobby > Got PEER_JOIN from 2>30090.
: Game:NCT:Lobby > Sending JOIN_FORWARD messages (A).
: Game:NCT:Lobby > JoinClient 0 > Trying to join [3] ...
: Game:NCT:Lobby > JoinClient 0 > Sending JOIN_FORWARD messages (B).
: Game:NCT:Lobby > JoinClient 0 > Searching Stun A [ST:3]
: Game:NCT:Lobby > JoinClient 0 > Trying to join [3] ...
: Game:NCT:Lobby > Got PEER_JOIN from 2>30090.
: Game:NCT: Tick> Connection attempt failed [174.202.2.54|4053] [UNASSIGNED_RAKNET_GUID].
: Game:NCT:Lobby > Sending JOIN_FORWARD messages (A).
: Game:NCT:Lobby > JoinClient 0 > Trying to join [3] ...
: Game:NCT:Lobby > JoinClient 0 > Sending JOIN_FORWARD messages (B).
: Game:NCT:Lobby > JoinClient 0 > Searching Stun A [ST:3]
: Game:NCT:Lobby > JoinClient 0 > Trying to join [3] ...
: Game:NCT:Lobby > Got PEER_JOIN from 2>30090.
: Game:NCT:Lobby > JoinClient 0 > Trying to join [3] ...
: Game:NCT:Lobby > JoinClient 0 > Sending JOIN_FORWARD messages (B).
: Game:NCT:Lobby > JoinClient 0 > Stun A timeout.
: Game:NCT:Lobby > JoinClient 0 > Could not connect.
: Game:NCT:Lobby > JoinClient 0 > Skipping LPub B Search.
: Game:NCT:Lobby > JoinClient 0 > Skipping EPub B Search.
: Game:NCT:Lobby > JoinClient 0 > Skipping Net B Search.
* Game:NCT:Lobby > JoinClient 0 > ---
: Game:NCT:Lobby > JoinClient 0 > Searching Stun B [174.202.2.54:43311]
* Game:NCT:Lobby > JoinClient 0 > ---
: Game:NCT:Lobby > JoinClient 0 > Starting Stun B Search.
: Game:NCT:Lobby > JoinClient 0 > Searching Stun B [ST:3]
: Game:NCT:Lobby > JoinClient 0 > Trying to join [3] ...
: Game:NCT:Lobby > JoinClient 0 > Trying to join [3] ...
: Game:NCT:Lobby > JoinClient 0 > Sending JOIN_FORWARD messages (B).
: Game:NCT:Lobby > JoinClient 0 > Searching Stun B [ST:3]
: Game:NCT:Lobby > JoinClient 0 > Trying to join [3] ...
: Game:NCT:Lobby > JoinClient 0 > Trying to join [3] ...
: Game:NCT:Lobby > JoinClient 0 > Sending JOIN_FORWARD messages (B).
: Game:NCT:Lobby > JoinClient 0 > Searching Stun B [ST:3]
: Game:NCT:Lobby > JoinClient 0 > Trying to join [3] ...
: Game: Game::AppGoneToBackground > 1
: Game:NC> Logging out as destroying thread.
: Game:NCT:MpS 283.12 > Not sending LOGOUT as disconnecting.
: Game:NCT:MpS > Disconnecting from GgServer
: Game:NCT:MpS > Destroying peer.
: Game:NCT:MpS > Deleting all.
: Game:NCT> State: LOGGED OUT
: Game:NC> Deleting MPSI pre destroy thread. (NC:Logout)
: Game:NCT> Exit(1)
: Game:NCT:Lobby > Vars reset.
: Game:NCT:MpS > Exit() Done.
: Game:NCT:MpS > Exit() Done.
: Game:NCT:Lobby > Vars reset.
: Game:NCT:Lobby > Vars reset.
: Game:NCT:MpS > Reset vars
: Game:NC> Thread destroyed by (NC:Logout)
: Game: Game::AppGoneToBackground > 0
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